Difference between revisions of "Computational model"

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(Created page with " =Types of computational models= Below is a structured list of computational models. The spectrum is organized from fully deterministic and centralized at one end, to decentr...")
 
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!# !Model Type !Name !Key Properties !Position!!
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!#
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|- 1 || Deterministic || Finite State Machine (FSM) || Static states, input-driven transitions, no memory beyond state || Minimal autonomy, centralized
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!Model Type
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|- 2 || Deterministic || Pushdown Automaton (PDA) || FSM + stack (memory), suitable for parsing nested structures || FSM with memory
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!Name
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|- 3 || Deterministic || Turing Machine || Infinite tape memory, theoretical basis of general computation || Centralized but powerful
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!Key Properties
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|- 4 || Reactive Systems || Event-Driven Architectures (EDA) || Stateless or stateful, reacts to events, e.g., microcontrollers || Still centralized or module-local
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!Position
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|- 5 || Distributed State Machines || State Machine Replication (SMR) || FSMs replicated across nodes (e.g., Raft, Paxos), ensuring consistency || Blockchain consensus layer fits here
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|-  
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|- 6 || Distributed Execution || Smart Contracts (on Blockchain) || FSM-like, deterministic, distributed, passive, consensus-driven || Bridges centralized logic and distributed deployment
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|1 || Deterministic || Finite State Machine (FSM) || Static states, input-driven transitions, no memory beyond state || Minimal autonomy, centralized
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|- 7 || Logic-based || Rule-Based Systems / Expert Systems || IF-THEN rules, possibly with a working memory || Central but symbolic reasoning
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|-
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|- 8 || Knowledge-based || Production Systems || Rule sets with inference engine and memory (e.g., OPS5, CLIPS) || Local reasoning; semi-autonomous
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|2 || Deterministic || Pushdown Automaton (PDA) || FSM + stack (memory), suitable for parsing nested structures || FSM with memory
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|- 9 || Object-Oriented || Actors Model || Concurrent entities with private state, communicate via async messages || Distributed, loosely coupled
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|-
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|- 10 || Declarative/Reactive Constraint Satisfaction Systems Solves problems by propagating constraints across variables || Reactive, can be distributed
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|3 || Deterministic || Turing Machine || Infinite tape memory, theoretical basis of general computation || Centralized but powerful
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|- 11 || Autonomous Agents || BDI Agents (Belief-Desire-Intention) || Agents with internal goals, beliefs, and planning || Autonomous, goal-directed
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|- 12 || Adaptive || Reinforcement Learning Agents || Learn behavior through environment interaction and reward || Adaptive, often centralized
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|4 || Reactive Systems || Event-Driven Architectures (EDA) || Stateless or stateful, reacts to events, e.g., microcontrollers || Still centralized or module-local
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|- 13 || Distributed Autonomous || Swarm Intelligence / Stigmergic Systems || Indirect coordination via environment (stigmergy), e.g., ant colony || Bottom-up emergence, no central control
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|-
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|- 14 || Distributed Coordination || Multi-Agent Systems (MAS) || Autonomous agents, possible learning, social protocols, communication || Fully distributed and adaptive
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|5 || Distributed State Machines || State Machine Replication (SMR) || FSMs replicated across nodes (e.g., Raft, Paxos), ensuring consistency || Blockchain consensus layer fits here
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|- 15 || Hybrid Adaptive || Cognitive Architectures (e.g., SOAR, ACT-R) || Integrates perception, planning, memory, learning || High autonomy, often hybrid centralized-distributed
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|-
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|- 16 || Decentralized Social Machines || Holonic Systems / Digital Ecosystems || Self-similar agents (holons), recursive coordination, adaptability || Edge of MAS and beyond
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|6 || Distributed Execution || Smart Contracts (on Blockchain) || FSM-like, deterministic, distributed, passive, consensus-driven || Bridges centralized logic and distributed deployment
 +
|-
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|7 || Logic-based || Rule-Based Systems / Expert Systems || IF-THEN rules, possibly with a working memory || Central but symbolic reasoning
 +
|-
 +
|8 || Knowledge-based || Production Systems || Rule sets with inference engine and memory (e.g., OPS5, CLIPS) || Local reasoning; semi-autonomous
 +
|-
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|9 || Object-Oriented || Actors Model || Concurrent entities with private state, communicate via async messages || Distributed, loosely coupled
 +
|-
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|10 || Declarative/Reactive Constraint Satisfaction Systems ||Solves problems by propagating constraints across variables || Reactive, can be distributed
 +
|-
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|11 || Autonomous Agents || BDI Agents (Belief-Desire-Intention) || Agents with internal goals, beliefs, and planning || Autonomous, goal-directed
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|-
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|12 || Adaptive || Reinforcement Learning Agents || Learn behavior through environment interaction and reward || Adaptive, often centralized
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|-
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|13 || Distributed Autonomous || Swarm Intelligence / Stigmergic Systems || Indirect coordination via environment (stigmergy), e.g., ant colony || Bottom-up emergence, no central control
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|-
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|14 || Distributed Coordination || Multi-Agent Systems (MAS) || Autonomous agents, possible learning, social protocols, communication || Fully distributed and adaptive
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|-
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|15 || Hybrid Adaptive || Cognitive Architectures (e.g., SOAR, ACT-R) || Integrates perception, planning, memory, learning || High autonomy, often hybrid centralized-distributed
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|-
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|16 || Decentralized Social Machines || Holonic Systems / Digital Ecosystems || Self-similar agents (holons), recursive coordination, adaptability || Edge of MAS and beyond
 
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Revision as of 23:21, 25 July 2025


Types of computational models

Below is a structured list of computational models. The spectrum is organized from fully deterministic and centralized at one end, to decentralized, adaptive, and emergent systems at the other.

# Model Type Name Key Properties Position
1 Deterministic Finite State Machine (FSM) Static states, input-driven transitions, no memory beyond state Minimal autonomy, centralized
2 Deterministic Pushdown Automaton (PDA) FSM + stack (memory), suitable for parsing nested structures FSM with memory
3 Deterministic Turing Machine Infinite tape memory, theoretical basis of general computation Centralized but powerful
4 Reactive Systems Event-Driven Architectures (EDA) Stateless or stateful, reacts to events, e.g., microcontrollers Still centralized or module-local
5 Distributed State Machines State Machine Replication (SMR) FSMs replicated across nodes (e.g., Raft, Paxos), ensuring consistency Blockchain consensus layer fits here
6 Distributed Execution Smart Contracts (on Blockchain) FSM-like, deterministic, distributed, passive, consensus-driven Bridges centralized logic and distributed deployment
7 Logic-based Rule-Based Systems / Expert Systems IF-THEN rules, possibly with a working memory Central but symbolic reasoning
8 Knowledge-based Production Systems Rule sets with inference engine and memory (e.g., OPS5, CLIPS) Local reasoning; semi-autonomous
9 Object-Oriented Actors Model Concurrent entities with private state, communicate via async messages Distributed, loosely coupled
10 Declarative/Reactive Constraint Satisfaction Systems Solves problems by propagating constraints across variables Reactive, can be distributed
11 Autonomous Agents BDI Agents (Belief-Desire-Intention) Agents with internal goals, beliefs, and planning Autonomous, goal-directed
12 Adaptive Reinforcement Learning Agents Learn behavior through environment interaction and reward Adaptive, often centralized
13 Distributed Autonomous Swarm Intelligence / Stigmergic Systems Indirect coordination via environment (stigmergy), e.g., ant colony Bottom-up emergence, no central control
14 Distributed Coordination Multi-Agent Systems (MAS) Autonomous agents, possible learning, social protocols, communication Fully distributed and adaptive
15 Hybrid Adaptive Cognitive Architectures (e.g., SOAR, ACT-R) Integrates perception, planning, memory, learning High autonomy, often hybrid centralized-distributed
16 Decentralized Social Machines Holonic Systems / Digital Ecosystems Self-similar agents (holons), recursive coordination, adaptability Edge of MAS and beyond