NRP-CAS UX and UI

From OVN wiki
Jump to navigation Jump to search

This effort concerns the server-based NRP-CAS.

Important modules to think about

Navigation and orientation

Implement different themes (or viewpoints) for interacting with the NRP-CAS, which maximize some aspects and minimize others, thus reducing noise, increasing efficiency, focusing...

Examples of themes

  • venture-centric theme, where the agent explores different ventures for various reasons, to find something to do, to find something to use (get inspired from), to find something to invest in ($, time, ...), to compare with other ventures.
  • resource-centric theme, where the agent explores different resources for various reasons, to find something to use, to find something to offer, to find something to invest in ($, time, ...), to compare with other resources, etc. This is the Inventory view in the current Sensorica's NRP-CAS.
  • agent-centric theme, where the agent explores other agents for various reasons, to find someone to do something, to see what someone is doing, to see how someone is related to someone else, etc.
  • activity type/domain-centric theme, where the agent explores ventures in a certain domain of activity, where to apply his skills, what domains are covered by the entire ecosystem and how different domains relate to each others, how active or popular certain domains are, ... ,
  • community-centric view, where the agent explores an entire community, compares it with other communities, sees what ventures are embedded in this community context, etc.


Yes another theame structure can take into consideration the level of involvement of an agent, either he/she is in the 1% (core), 9% (contributors) or the 90% (users). See this video Samer Hassan on Online Tools to Increase Participation in Collaborative Communities for more. An affiliate's view, the UI, can jump automatically from one to the other, as the agent migrates from user, to contributor and core, or vice versa. These 3 groups have different interests and different needs. Moreover, we want to insure mobility between these ranks, so these views need to provide every group with the ability to efficiently and effectively interact with the other groups.

Feedback

See more on the Feedback system

Help

Best practice for help is to appear in context, to "decorate the environment".

We can also implement a help program that proactively notifies the agent about something the she/he might not know already - AI support for example. This can be done dynamically by monitoring the User's activity, or simply static help programs can be implemented for new affiliates, feeding them with suggestions as they use the system.

Help search feature needed as well.

Signaling

Tell affiliates that something has happened. Some events are important, others are less important. This would be pat of a notification system, customizable by agents.

Patrolling - economic activity and resources

Networks rely on peer review to establish truth about bringing something positive to a process. In other words, OVNs need input from humans for "proof of work". Affiliates need to be able to monitor ventures, processes and other affiliates, validate events, monitor domains of activity (which can go across ventures and process). Affiliates must have the choice to customize how the system notifies them about economic activities. For example, if I don't trust an affiliate, I can subscribe to all his/her monitor his/her activities. Another example, if I am a specialist in x, I want to police everything about x.

Affiliates might create, modify and remix resources in processes, in the context of ventures. Modifications of resources can have an impact on the entire OVN. That is because resources are independent building blocks on the NRP-CAS, they exist across processes and ventures, and even networks. If someone modifies the description, the picture, or anything else about a resource, others must know about it. Knowing that a resource has been modified is important for many reasons

  1. see if someone has improved it;
  2. see if someone has changed the description or the NRP-CAS representation in a way that it affects finding the resource in the system later, or understanding what the resource is;
  3. add other reasons;

Getting opportunities

Affiliates create processes and types of work or tasks. The system notifies other affiliates who might have the potential to execute them. The system can learn from activity who is doing what and send a notification to those who have already logged something in relation to the new task, or type of work. But affiliates might want to subscribe to notifications for other types of tasks.

Search

The NRP-CAS doesn't have search functionality. It would be nice to be able to search ventures, resources, agents, ...

Time

Time is a very important parameter for economic activities.

  • Coordination - some activities have time dependencies and must be completed in order, at a given time with respect with others.
  • Evaluation - Some temporal characteristics of economic activities are important to evaluate ventures. For example, a venture is said to be "dormant" is the rate of contributions is low, or nul. A venture is unstable if economic activity is sporadic. Usually, ventures that operate below critical mass (not enough affiliates) and/or with insufficient incentives have exhibit fluctuations in their activities. A venture is alive or stable if the frequency of contributions is high and if contributions happen with a certain periodicity. Ventures can also be in expanding mode or in decay. A decrease in periodicity and/or frequency of contributions can be a symptom to a problem.
  • Governance - Access to decision making is related to the type of affiliation. Most ventures in Sensorica use different types of affiliation that can be algorithmically (automatically) set by a governance equation. For example, if an affiliate hasn't contributed to a venture for a certain duration he/she becomes an inactive affiliate and might be denied access to some decision making processes.
  • add more...

See also Timeline

Other UX-UI ideas