Difference between revisions of "Digital environment"

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Also referred to as ''virtual space'' or ''virtual environment''.
 
Also referred to as ''virtual space'' or ''virtual environment''.
  
An OVN is a participatory organisation. The digital environment is the space where collaboration takes place. It is composed of a set of digital tools (IT [[infrastructure]] components) that are assembled by [[affiliates]], based on their experience, in context. This environment is shared and [[affiliates]] should consider it with a mix sense of ownership and responsibility.  
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An OVN is a participatory organization. The digital environment is the space where collaboration takes place. It is composed of a set of digital tools (IT [[infrastructure]] components) that are assembled by [[affiliates]], based on their experience, in context. This environment is shared and [[affiliates]] should consider it with a mix sense of ownership and responsibility.  
  
 
=Fundamental principles=
 
=Fundamental principles=
 
* The digital environment of an OVN should remain transparent (provide access to information) and open (provide access to participation) to a very high degree.  
 
* The digital environment of an OVN should remain transparent (provide access to information) and open (provide access to participation) to a very high degree.  
* The digital environment must allow a high degree of horizontal and vertical visibility and mobility, to provide the conditions for synergistic relations to emerge.  
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* The digital environment must allow a high degree of horizontal and vertical visibility and mobility, to provide the conditions for ''synergistic'' relations to emerge.  
 
* It must stimulate collaboration and enhance social intelligence.  
 
* It must stimulate collaboration and enhance social intelligence.  
* It must also allow agents to harvest and store various results from the collective activity, to leave behind traces of their actions and to guide the action of other agents. The environment must be stigmergic.  
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* It must also allow agents to harvest and store various results from the collective activity, to leave behind traces of their actions and to guide the action of other agents. The environment must be ''stigmergic''.  
  
  
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Any [[affiliate]] can propose and even make improvements. Since this is a shared space, [[affiliates]] need to compromise between what they think is best for themselves and what is best for others. In other words, modifications to the shared digital environment must represent a consensus. Procedures and rules are required for modifications and implementations need to be transparent (let others know of intentions and actions) and open (let others get involved).
 
Any [[affiliate]] can propose and even make improvements. Since this is a shared space, [[affiliates]] need to compromise between what they think is best for themselves and what is best for others. In other words, modifications to the shared digital environment must represent a consensus. Procedures and rules are required for modifications and implementations need to be transparent (let others know of intentions and actions) and open (let others get involved).
  
Usually, things are the way they are for a reason. As part of the collaborative ethics, newcomers need to verify with those who came before them if an improvement idea makes sense, and consider input from oldtimers very seriously before taking any action.
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Usually, things are the way they are for a reason. As part of the collaborative ethics, newcomers need to verify with those who came before them if an improvement idea makes sense, and consider input from old-timers very seriously before taking any action.
  
 
=Navigation=
 
=Navigation=
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=Embedded governance=
 
=Embedded governance=
Virtual environments are designed to constrain action. In the physical space this is similar to walls, barriers, doors, etc. The range of possibilities that an [[agent]] has within a virtual environment can be seen as embeded [[governance]] or embedded rules.     
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Virtual environments are designed to constrain action. In the physical space this is similar to walls, barriers, doors, etc. The range of possibilities that an [[agent]] has within a virtual environment can be seen as embedded [[governance]] or embedded rules.     
  
 
=Spaces=
 
=Spaces=
Are digital environments that fulfill a given function for an organisation. The design of a space takes its information from the socioeconomic layer of an organisation. For example, some spaces are designed for social interaction or discussions. Others are designed for planning and task management. Others are designed for collaboration on tasks, getting stuff done. Virtual spaces are to be considered as analogous to physical spaces. A building is made of sub-spaces with specific functions, which relate to the reality of human life/activity within them.  
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Are digital environments that fulfill a given function for an organization. The design of a space takes its information from the socioeconomic layer of an organization. For example, some spaces are designed for social interaction or discussions. Others are designed for planning and task management. Others are designed for collaboration on tasks, getting stuff done. Virtual spaces are to be considered as analogous to physical spaces. A building is made of sub-spaces with specific functions, which relate to the reality of human life/activity within them.  
 
   
 
   
 
==Collaboration space==
 
==Collaboration space==
Can be implemented as a ''content management system'' or CMS. It is a virtual space for collaboration, where social interaction happens around communities, projects, topics, where people can find what's going on, on what to work, etc.  
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Can be implemented as a ''content management system'' or CMS. It is a virtual space for collaboration, where social interaction happens around communities, [[ventures]], topics, where people can find what's going on, on what to work, etc.  
  
Example: [www.sensorica.co www.sensorica.co]  
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Example: [https://www.sensorica.co/environment Sensorica digital environment]  
  
The [[Sensorica]] network is divided into [[communities]] and [[projects]]. Every [[community]] and every [[project]] has a page in this space. Also, every [[project]] has a a page on [[NRP-CAS]]. The [[Project]] page in the collaboration space and the [[project]] page on the [[NRP-CAS]] are interlinked. At this moment the CMS and the NRP are separate. NRP pages are brought into the collaboration space using iFrames. You can trace this separation probably back to 2011 or 2012, when sensoricans started to work on the NRP, only focusing on the core of resource planning functionality, not extending the field to content management, which would have made things a lot more complicated. [[Sensorica]] adopted a Google Site as CMS that was tailored as a wiki and developed the NRP-CAS as a separate thing.
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The [[Sensorica]] network is divided into [[communities]] and [[ventures]]. Every [[community]] and every [[venture]] has a page in this space. Also, every [[venture]] has a a page on [[NRP-CAS]]. The [[Venture]] page in the collaboration space and the [[venture]] page on the [[NRP-CAS]] are interlinked. At this moment the CMS and the NRP are separate. NRP pages are brought into the collaboration space using iFrames. You can trace this separation probably back to 2011 or 2012, when sensoricans started to work on the NRP, only focusing on the core of resource planning functionality, not extending the field to content management, which would have made things a lot more complicated. [[Sensorica]] adopted a Google Site as CMS that was tailored as a wiki and developed the NRP-CAS as a separate thing.
  
 
==Social space==
 
==Social space==
 
Can be implemented as a forum, messaging system, mailing list, social media channel.  
 
Can be implemented as a forum, messaging system, mailing list, social media channel.  
  
Has scope: can be project specific, community specific, network specific or public.  
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Has scope: can be [[venture]] specific, community specific, network specific or public.  
  
 
Has access/exclusion rules and moderation procedures.
 
Has access/exclusion rules and moderation procedures.
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Used to store, categorize, share digital assets such as documents, photos, videos, code, etc.  
 
Used to store, categorize, share digital assets such as documents, photos, videos, code, etc.  
  
Can be implemented by using online platforms. Ex. Youtobe for videos, Flickr for pictures, GitHub for code, a Wiki for knowledge, etc.  
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Can be implemented by using online platforms. Ex. YouTube for videos, Flickr for pictures, GitHub for code, a Wiki for knowledge, etc.  
  
 
==Marketplace==
 
==Marketplace==
Used to match needs and offers. For example, people offering skills and time for projects, people offering resources for projects, people offering services for other people, ...
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Used to match needs and offers. For example, people offering skills and time for [[ventures]], people offering resources for [[ventures]], people offering services for other people, ...
Have postinig, search and match services. Have negotiation sub-spaces. Have transaction services. Can have logistics services.
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Have postings, search and match services. Have negotiation sub-spaces. Have transaction services. Can have logistics services.
 
   
 
   
  
  
 
[[category: Infrastructure]]
 
[[category: Infrastructure]]

Revision as of 03:20, 20 October 2021

Also referred to as virtual space or virtual environment.

An OVN is a participatory organization. The digital environment is the space where collaboration takes place. It is composed of a set of digital tools (IT infrastructure components) that are assembled by affiliates, based on their experience, in context. This environment is shared and affiliates should consider it with a mix sense of ownership and responsibility.

Fundamental principles

  • The digital environment of an OVN should remain transparent (provide access to information) and open (provide access to participation) to a very high degree.
  • The digital environment must allow a high degree of horizontal and vertical visibility and mobility, to provide the conditions for synergistic relations to emerge.
  • It must stimulate collaboration and enhance social intelligence.
  • It must also allow agents to harvest and store various results from the collective activity, to leave behind traces of their actions and to guide the action of other agents. The environment must be stigmergic.


Modifications

Any affiliate can propose and even make improvements. Since this is a shared space, affiliates need to compromise between what they think is best for themselves and what is best for others. In other words, modifications to the shared digital environment must represent a consensus. Procedures and rules are required for modifications and implementations need to be transparent (let others know of intentions and actions) and open (let others get involved).

Usually, things are the way they are for a reason. As part of the collaborative ethics, newcomers need to verify with those who came before them if an improvement idea makes sense, and consider input from old-timers very seriously before taking any action.

Navigation

Refers to how people "move" within the virtual space, to do something (search, find and extract something, perform a task). Signalization elements are UI/UX elements that help with navigation. They suggest where to, how to, when to.

Embedded governance

Virtual environments are designed to constrain action. In the physical space this is similar to walls, barriers, doors, etc. The range of possibilities that an agent has within a virtual environment can be seen as embedded governance or embedded rules.

Spaces

Are digital environments that fulfill a given function for an organization. The design of a space takes its information from the socioeconomic layer of an organization. For example, some spaces are designed for social interaction or discussions. Others are designed for planning and task management. Others are designed for collaboration on tasks, getting stuff done. Virtual spaces are to be considered as analogous to physical spaces. A building is made of sub-spaces with specific functions, which relate to the reality of human life/activity within them.

Collaboration space

Can be implemented as a content management system or CMS. It is a virtual space for collaboration, where social interaction happens around communities, ventures, topics, where people can find what's going on, on what to work, etc.

Example: Sensorica digital environment

The Sensorica network is divided into communities and ventures. Every community and every venture has a page in this space. Also, every venture has a a page on NRP-CAS. The Venture page in the collaboration space and the venture page on the NRP-CAS are interlinked. At this moment the CMS and the NRP are separate. NRP pages are brought into the collaboration space using iFrames. You can trace this separation probably back to 2011 or 2012, when sensoricans started to work on the NRP, only focusing on the core of resource planning functionality, not extending the field to content management, which would have made things a lot more complicated. Sensorica adopted a Google Site as CMS that was tailored as a wiki and developed the NRP-CAS as a separate thing.

Social space

Can be implemented as a forum, messaging system, mailing list, social media channel.

Has scope: can be venture specific, community specific, network specific or public.

Has access/exclusion rules and moderation procedures.

Usually optimized for something: exchange of information, updates, learning, building relations, funnel (people to action), etc.

Coordination space

Used to plan and coordinate action.

Can be implemented as a shared calendar / agenda

Repository

Used to store, categorize, share digital assets such as documents, photos, videos, code, etc.

Can be implemented by using online platforms. Ex. YouTube for videos, Flickr for pictures, GitHub for code, a Wiki for knowledge, etc.

Marketplace

Used to match needs and offers. For example, people offering skills and time for ventures, people offering resources for ventures, people offering services for other people, ... Have postings, search and match services. Have negotiation sub-spaces. Have transaction services. Can have logistics services.