Genesis

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Revision as of 17:05, 13 April 2022 by TiberiusB (talk | contribs)
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The process through which an OVN is created, i.e. is brought into existence.

When designing this process the emphasis is put on creating a capture resistant organization, one that will preserve the main OVN features over its existence - see Ostrom’s commons principles for inspiration. The emphasis it not on permanency by default, as it is the implicitly case of most traditional organizations (seen as immortals), but on functionality to achieve the specified goals, unless the OVN has a very long lasting mission. When initiating a new OVN avoid implicit organizational permanency in the design of the genesis process. Organizations have a purpose and when that purpose disappears they dissolve. Not taking organizational death into consideration leads to waste of social resources. Think in terms of organizational repurposing, once the organization has no longer a purpose to exist, and put in place the mechanism to transfer its accumulations (resources, assets) to other actors in the immediate ecosystem.

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