Resource

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Resources (or assets) are things that agents can create, use, consume, exchange, share, cite... They are inputs and outputs to actual processes. Their flows through actual processes are recorded in ledgers as economic events (using the REA language), see also NRP-CAS.


Resources are treated as primitives in the REA ontology, which is used to model the economic of OVNs.


When we apply access rules to a resource, or pout in under a given property regime, we talk about assets.


See Resource Type page for an in-dept characterization of resources.


Property regime

All resources are under some type of property regime.

Sources

OVNs implement peer production, which start from the premise that ‘it doesn’t know where the needed resource will be located’. Thus, all processes are crowdsourced.

Governance of resources

Rules that govern access to resources for their consumption or use. They are related to property regime and the rights associated with them. These rules also dependent on the type of resource. See more on Physical resource governance. See also Sensorica's governance document.

To reduce transaction costs ( accessing / using / consuming resources shared across a network) we can represent them in a digital environment using resource types. With respect to blockchain, resources can be represented and governed by ricardian contracts. See more on the economic model.

Resources in the NRP-CAS

Resources are the primary building blocks of the NRP-CAS, which is based on the REA ontology (resources, events, agents). They are represented and grouped by Resource Types within the NRP-CAS. Furthermore, resources are listed in an inventory in the NRP-CAS.

The main idea in the OVN model is to implement resource in the NRP-CAS in a way that they are decoupled from organizational contexts, venture or project, and treat them as composable, free floating building blocks across the network. This is related to credentials, identity, individual profile and transaction. See work on Vallueflows and h-REA. The economic argument is to reduce costs to innovation and production by recycling and reusing resources, reducing idle time of resources (latent or unused capacity) and to increase potential by providing a large number of permutations for assembling resources into creative and productive activity.

In Sensorica we also talk about adjacent possible, proposed by Helene Finidori, which refers to a new thing that can be made by adding just a bit of work / effort on top of what already exists. In other words, using a combination of existing resources one can figure out a new use / function, thus increasing innovation potential.


Commodities

Relationships, networks and interaction are seen as sources of shared enrichment and value, not commodifiable. Large scale platforms, operated through netarchical capital, see human relationships and interactions as sources of economic rent. Netarchical enterprises provide stability and integration across multiple platforms, but see user interactions as commodifiable and exploitable.


See also

External links